Station Rotation Model "1 Lesson - 3 Roles": Integrating Virtual Reality (VR) And Digital Maps in Developing Natural and Social Inquiry Competencies for Primary School Students

Authors

  • Pham Thi Thuong Luong The Vinh Primary School, Thuan An Ward, Ho Chi Minh City, Vietnam Author
  • Nguyen Minh Giam Faculty of Education, Thu Dau Mot University, Ho Chi Minh City, Vietnam Author

DOI:

https://doi.org/10.65150/EP-jsshrs/V2E4/2026-01

Keywords:

Station Rotation Model, Virtual Reality (VR), Digital maps, Natural and social inquiry competencies, 4th-grade History and Geography

Abstract

This study was conducted to evaluate the effectiveness of applying digital maps and Virtual Reality (VR) technology in developing natural and social inquiry competencies for 4th-grade students. Stemming from the fact that History and Geography knowledge is highly abstract, and students have few opportunities for practical experience—leading to a passive learning mentality—we designed and applied the Station Rotation Model "1 lesson - 3 roles" (Experience – Discussion – Creation). By dividing the class into groups and rotating continuously through learning stations, this model successfully addressed the barrier of insufficient synchronous digital equipment, while also thoroughly mitigating student distraction when interacting with technology. The pedagogical intervention process was also closely combined with the "Virtual Field Trip - Real Reflection Writing" activity and interdisciplinary art education orientation.

Data obtained from the experiment demonstrated a comprehensive transformation in both quantitative and qualitative aspects. Students' interest in the subject, confidence in presentation skills, and technological application capacity all recorded outstanding growth. All participating students learned how to operate and extract information from basic digital maps. Along with this, the vast majority of students demonstrated profound historical empathy and a love for cultural heritage through their personal reflection writings. The study affirms that integrating technology through the station rotation process is a superior pedagogical solution, which not only nurtures core learning competencies but also develops emotional intelligence, contributing to the formation of generations of digital citizens with a strong cultural identity.

References

1) Anderson, L. W., & Krathwohl, D. R. (2001). A taxonomy for learning teaching and assessing: a revision of Bloom’s taxonomy of educational objectives. Pearson Education.

2) Conrad, M., Kablitz, D., & Schumann, S. (2024). Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings. Computers & Education: X Reality, 4, 100053.

3) Dubach, J., Anzeneder, S., Tempelmann, S., & Cacchione, T. (2025). Effects of school-based immersive virtual reality interventions on learning in the K-6 range: A systematic literature review. Computers & Education: X Reality, 7, 100117.

4) Junior, R. V. M., Souza, V. C., Oliveira, K. S., Ponzoni, G., Birck, J. F., Machado, D. M., & Flores, I. (2025, September). TEKOHÁ: A Virtual Reality Game for Teaching the History of the Jesuit Missions in Rio Grande do Sul. In Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames) (pp. 1877-1887). SBC.

5) Lara-Alvarez, C. A., Parra-González, E. F., Ortiz-Esparza, M. A., & Cardona-Reyes, H. (2023). Effectiveness of virtual reality in elementary school: A meta-analysis of controlled studies. Contemporary Educational Technology, 15(4), ep459.

6) Lawson, A. P., & Mayer, R. E. (2025). Effect of pre-training and role of working memory characteristics in learning with immersive virtual reality. International Journal of Human–Computer Interaction, 41(4), 2523-2540.

7) Makransky, G., Andreasen, N. K., Baceviciute, S., & Mayer, R. E. (2021). Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality. Journal of Educational Psychology, 113(4), 719.

8) Mayer, R. E., Makransky, G., & Parong, J. (2023). The promise and pitfalls of learning in immersive virtual reality. International Journal of Human–Computer Interaction, 39(11), 2229-2238.

9) Meyer, O. A., Omdahl, M. K., & Makransky, G. (2019). Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment. Computers & Education, 140, 103603.

10) Ministry of Education and Training (2018). Overall General Education Program and Primary School History and Geography Subject Program. Vietnam Education Publishing House.

11) Ministry of Education and Training (2021). Digital transformation plan of the Education and Training sector for the 2021-2025 period, oriented to 2030. Hanoi.

12) Nguyen Minh Thuyet (Editor-in-Chief, 2020). 4th-grade History and Geography Textbook - Creative Horizons series. Vietnam Education Publishing House.

13) Nguyen Thi Thanh Huong (2022). Application of virtual reality (VR) technology in teaching History in primary schools - Opportunities and challenges. Journal of Education, Issue 518.

14) Putra, F., Nur Kholifah, I. Y., Subali, B., & Rusilowati, A. (2018). 5E-learning cycle strategy: Increasing conceptual understanding and learning motivation. Jurnal Ilmiah Pendidikan Fisika Al-Biruni, 7(2), 171.

15) Pham Van Cuong (2021). Utilizing digital maps in teaching primary school Geography. Journal of Educational Sciences, Vietnam Institute of Educational Sciences.

16) Sarac, H. (2018). The effect of learning cycle models on achievement of students: A meta-analysis study. International Journal of Educational Methodology, 4(1), 1-18.

17) Tran Ba Hoanh (2017). Innovating teaching methods and assessing students' learning outcomes oriented towards competency development. University of Education Publishing House.

18) Van der Westhuizen, A., Naidoo, S., Henry, M., & Myburgh, A. (2025). Pre-Service Teachers' Experiences with Virtual Reality Goggles as a Pedagogical Tool for learning Grade 4 Social Sciences (Geography). Journal of Geography Education in Africa, 8, 79-93.

19) Walstra, K. A. (2023). The influence of Virtual Reality as an educational tool on teachers' pedagogy (Doctoral dissertation, University of Pretoria (South Africa)).

Downloads

Published

2026-04-04

How to Cite

Thuong, P. T., & Giam, N. M. (2026). Station Rotation Model "1 Lesson - 3 Roles": Integrating Virtual Reality (VR) And Digital Maps in Developing Natural and Social Inquiry Competencies for Primary School Students. Journal of Social Science and Human Research Studies, 2(04), 322-328. https://doi.org/10.65150/EP-jsshrs/V2E4/2026-01

Most read articles by the same author(s)